AI Insights · Timothy · January 2023
Top 5 Hypercasual Games on iOS in Middle East Q4 2022
In Q4 2022, hypercasual games on iOS in the Middle East saw varied performance trends, with notable increases in downloads and active users for several top titles.
In the fourth quarter of 2022, hypercasual games on iOS in the Middle East demonstrated diverse performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the top five games: Makeover Studio: Makeup Games, Block Blast!, Snake.io - Fun Online Snake, Lunch Box Ready, and Bridge Race.
Makeover Studio: Makeup Games experienced a significant increase in weekly revenue, starting from $6 in early October and peaking at around $992 by the end of December. Weekly downloads saw a dramatic rise, reaching a high of approximately 125K in late November before declining to around 22K by the end of the year. The game also saw a steady increase in weekly active users, peaking at around 254K in early December before slightly declining to approximately 189K by the end of the quarter.
Block Blast! showed a consistent increase in weekly downloads, with numbers rising from around 113 in late September to a peak of about 60.7K in mid-November. Active users followed a similar trend, peaking at approximately 132K in early December before a slight decline to around 96K by the end of December.
Snake.io - Fun Online Snake maintained a stable performance in weekly revenue, hovering around the $300 mark throughout the quarter. Weekly downloads fluctuated, reaching a peak of approximately 34.3K in late November. Active users remained relatively high, peaking at around 309K in late November before stabilizing at approximately 270K by the end of December.
Lunch Box Ready saw consistent weekly downloads early in the quarter, peaking at around 28.3K in early November. However, downloads declined to approximately 6.6K by the end of December. Active users followed a similar pattern, peaking at around 84.5K in mid-November before dropping to approximately 62.8K at the end of the quarter.
Bridge Race experienced fluctuations in weekly revenue, peaking at around $229 in late November. Weekly downloads saw a high of approximately 38.1K in late November, while active users peaked at around 148K in late November before stabilizing at around 126K by the end of December.
For more detailed insights and data, visit Sensor Tower.